01 / NO TIME TO BLOOM
Tend a grove of hungry trees.
A calm puzzle where you keep a grove of floating trees alive. Draw fungal threads from soil to tree, match the species, survive the drought.
INDIE STUDIO · EST. 2026
Vibebit is a small studio of a few stubborn people. We build calm puzzles and sharp arcades in private for a while, then we let a small group of you in to test them.
A few of us. One calm systems puzzle about feeding a grove of trees. One bright arcade platformer that only ends when you fall. Different stacks, different art languages, one shared stubbornness about keeping things small.
We ship slow. We test quietly. The best way to find out what we're doing is to join the private test — or just write us an email.
Est.
2026
01 / NO TIME TO BLOOM
A calm puzzle where you keep a grove of floating trees alive. Draw fungal threads from soil to tree, match the species, survive the drought.
02 / ANIMAL JUMP
An endless vertical arcade platformer across five worlds. Eight animal characters to unlock. Built on a custom Canvas engine with procedurally generated audio.
A small studio with strong opinions about small things. Mostly buttons, shadows, and what counts as "done".
Numbers Division
Turns vibes into revenue. Owns the calendar no one else can read. Will reply to your email — eventually, in a single sentence.
Buttons Division
Writes and breaks the code, blames the framework. Will tell you about Neovim whether you asked or not. A man who definitely tested it?
Visual Division
Speaks fluent Figma and at least three shades of beige. Will move a button 1px and call it a redesign. It’s not done until the shadow is right.
Vibes Division
Conducts an orchestra that doesn’t know it’s playing. Runs the room without sitting in it. Has a plan for the plan. Has never raised her voice — never had to.
PRIVATE TEST
Write us a line and we'll add you to the next test invite. No newsletter, no spam.