Skip to content

Last updated · 2026-04-24

Privacy Policy

Introduction

Vibebit Games (“we”, “us”) is a two-person indie studio. We currently develop and publish two games: No Time to Bloom (iOS, Android, Linux) and Animal Jump (Android, with iOS planned). This privacy policy covers both titles on every platform.

We do not directly collect personal information that identifies you as an individual — no real names, no email addresses, no phone numbers, no account credentials. Neither game requires registration or login.

This page is written to satisfy both Apple’s App Privacy and Google’s Data Safety disclosure requirements. The games have different privacy profiles — No Time to Bloom collects nothing at all, while Animal Jump uses Google Firebase for anonymous usage analytics — so each section below clearly separates the two where it matters.

Information we collect

No Time to Bloom

Nothing. The game stores your audio-volume preferences on your device using the platform’s standard settings storage. Those preferences never leave your device. The game makes no network requests during gameplay.

Animal Jump

Animal Jump collects the following through Google’s Firebase SDKs:

  • An anonymous device identifier — the Firebase install ID generated by Google’s SDK. It is not your advertising ID and is not linked to your identity.
  • Aggregate app-usage events — session counts, world reached, character selected, approximate session length. No personal content, no text, no voice, no screen captures.
  • Crash and performance reports — stack traces and device-model info that Firebase collects automatically when the game crashes. Used only to diagnose and fix bugs.
  • Optional: high scores and display name — if you enable leaderboard sync, your best score and a display name you choose are written to Firestore. The display name need not be and is not verified as your real name.

Neither game collects or receives: real names, email addresses, phone numbers, precise or coarse location, contacts, photos, microphone input, financial information, or health data.

Third-party services

No Time to Bloom

No third-party SDKs are integrated — no analytics, no crash reporting, no ads, no social. No third party receives any information about your use of the game.

Animal Jump

Two Google services, both accessed via Firebase:

We do not use AdMob, Google Ads, Facebook SDK, Unity Analytics, or any other third-party SDK in either game.

Advertising

Neither game contains ads, in-app purchases, or sponsored content. No advertising SDK is integrated and we do not use your advertising ID (GAID/IDFA).

If you would like to reset your device’s advertising identifier anyway:

  • Android: Settings → Google → Ads → Reset advertising ID
  • iOS: Settings → Privacy & Security → Apple Advertising → Reset Advertising Identifier, and to limit ad tracking, turn off Allow Apps to Request to Track.

Children’s privacy

No Time to Bloom is rated 4+ / Everyone and Animal Jump is rated Everyone. Both are suitable for all ages. We do not knowingly collect personal information from children under 13. If you believe a child under 13 has used Animal Jump’s leaderboard sync to submit a display name and you would like it removed, email us and we will delete it.

Data retention

  • No Time to Bloom stores nothing off-device. The on-device audio-preferences file persists until you uninstall or clear data.
  • Animal Jump — Firebase Analytics events are retained per Firebase’s defaults (up to 14 months at event level, after which Google deletes them automatically). Crash reports follow Firebase defaults. High scores (if you opted in) are retained until you request deletion.

We do not operate any servers of our own for either game. Firebase and Firestore are the only storage layers for Animal Jump, both operated by Google under their own privacy policy.

Data deletion

No Time to Bloom

  • Uninstall the game. This removes the local preferences file and all on-device data.
  • There is nothing stored on any server that we can delete, because we store nothing on any server.

Animal Jump

  • Delete your high score — email [email protected] with the display name you used, and we will delete the corresponding entry from Firestore.
  • Reset your analytics install ID — uninstalling and reinstalling generates a new anonymous Firebase install ID; the old one ages out of Firebase’s retention window.
  • Uninstall the game — removes all on-device data.
  • Request full deletion — email [email protected] and we will help remove any anonymous data we can tie to your install.

Security

  • No Time to Bloom makes no network requests, so there is no meaningful privacy-related attack surface.
  • Animal Jump encrypts all data in transit to Firebase with HTTPS. Storage at rest is handled by Google’s Firebase infrastructure.

We take reasonable care, but no system is perfectly secure — we do not guarantee absolute security against all possible attacks.

Apple App Privacy mapping

No Time to Bloom — declares Data Not Collected. Every category in the App Store Connect App Privacy questionnaire answers No.

Animal Jump (for when iOS ships) — declares:

  • IdentifiersDevice ID (Firebase install ID). Linked to you: No. Used for Analytics only.
  • DiagnosticsCrash Data and Performance Data. Linked to you: No. Used for App Functionality only.
  • Usage DataProduct Interaction. Linked to you: No. Used for Analytics only.
  • User ContentGameplay Content (high scores + chosen display name). Collection is optional, only if the player opts into leaderboard sync. Linked to you: No. Used for App Functionality only.

All other App Privacy categories answer Not Collected.

Google Data Safety mapping

No Time to Bloom — declares:

  • Data collection: No data collected
  • Data sharing: No data shared with third parties
  • Data encryption in transit: N/A — the app does not transmit data
  • Data deletion request mechanism: see Data deletion above — uninstalling removes everything
  • Independent security review: No

Animal Jump — declares:

  • Device or other IDsFirebase install ID. Collected: Yes. Shared: No. Optional: No. Purpose: Analytics.
  • App activity — product-interaction events. Collected: Yes. Shared: No. Optional: No. Purpose: Analytics.
  • App info and performance — crash logs, diagnostics. Collected: Yes. Shared: No. Optional: No. Purpose: App functionality.
  • Other user-generated content — high-score entry (display name + score). Collected: Yes. Shared: No. Optional: Yes — only if the player opts into leaderboard sync. Purpose: App functionality.
  • Data encryption in transit: Yes, HTTPS.
  • Data deletion request mechanism: Yes — see Data deletion above.
  • Independent security review: No.

Policy changes

If we change how either game handles information — for example, introducing a new third-party service, or shipping a new game — we will update this page and change the Last updated date at the top. Material changes will be announced in the games’ release notes.

Contact us

Questions, concerns, or deletion requests? Email [email protected]. We are a two-person studio and we read every message.


Questions? Email [email protected].