Last updated · 2026-05-01
Privacy Policy
Introduction
This privacy policy describes how the games published under the name Vibebit Games handle information from and about the people who play them. It applies to all titles released under this name, on whichever mobile or desktop platforms they ship.
We aim to be transparent about what is collected and by whom. This page is provided for information only; it does not create a contract and does not modify any agreement you have with the platform from which you obtained the game.
Who we are
“Vibebit Games” is currently the trading name of an informal team of independent developers. It is not, at this time, a registered legal entity (no LLC, corporation, partnership, or other incorporated form has been established). Until the team is formally incorporated, the natural persons operating the project act as the data controllers (or, where applicable, joint controllers) for the personal data described below.
The point of contact for any privacy question is [email protected]. We will respond as soon as reasonably possible.
If and when the project is incorporated, this page will be updated to identify the resulting legal entity, and that entity will become the controller going forward.
Information collected
We do not ask you to register, log in, or share personal details directly with us — no real names, email addresses, phone numbers, or account credentials are collected by us on our own infrastructure during gameplay.
However, both games integrate third-party SDKs (advertising and analytics — listed in the next section) that, when the games are running and connected to the network, may collect the following on our behalf or on their own behalf:
- Device identifiers — the platform advertising identifier (GAID on Android; IDFA on iOS where you have permitted it under App Tracking Transparency), the Android ID, Firebase installation ID, and app instance ID. In some games, the advertising identifier is also used as a stable user identifier inside our analytics so that events from the same device are grouped together.
- Device and app information — device manufacturer, device model, OS name and version, app version, language, region, screen size, network type, and (where the relevant platform permission is granted) carrier name.
- Approximate location — derived from the IP address only (typically country or region level). We do not request GPS or precise location.
- Usage and event data — anonymised in-game events (for example “run started”, “boss defeated”, “ad shown”, “ad clicked”), session duration, and similar product-analytics signals.
- Crash and performance data — stack traces and the device state at the moment of a crash, where a crash-reporting SDK is integrated.
- Cloud-saved progress — only if and where a cloud-save feature is enabled in the game; in that case, pseudonymous run progress and unlocks tied to a Firebase installation ID. This is not linked to a personal account.
The games do not collect: real names, email addresses, phone numbers, precise GPS location, contacts, photos, microphone input, financial information, or health data.
Locally on your device, both games also store your settings and progress (audio volume, run history, unlocks). That local data does not leave your device unless explicitly synced via the optional cloud-save service.
Third-party services
The following third-party services may be integrated in our games. Not every game uses every service, and the exact mix in any given title can change between releases as we add or remove SDKs:
- Google AdMob — serves ads in games that include in-app advertising. Collects device identifiers, IP address, ad interaction events, and approximate location. AdMob acts as an independent controller for advertising purposes. Privacy policy: policies.google.com/technologies/ads.
- Google Analytics 4 — measures product usage. Collects app instance ID (and, where applicable, the advertising identifier as a stable user id), usage events, device/OS info, and approximate location from IP. Privacy policy: firebase.google.com/support/privacy.
- Firebase Crashlytics — collects crash reports and the device state at the time of a crash so we can fix bugs, in games where it is integrated.
- Cloud Firestore — used, where the cloud-save feature is enabled, to store pseudonymous run progress keyed by a Firebase installation ID.
- Mobile measurement partner — server-side install-attribution and ad-measurement service. Receives the device’s advertising identifier, a stable platform id (e.g. Android ID), basic device information (manufacturer, model, OS version, app version, network type, where available the carrier name), and event signals from the game. The partner uses this data to attribute installs and post-install events to the marketing source that drove them, and to detect install fraud. The partner acts as an independent controller for advertising-measurement purposes and may share data with the upstream advertising networks involved in attribution.
All Google services above are operated by Google LLC (and its affiliates). Data processed through Google or our mobile measurement partner may be transferred to the United States and other countries where the relevant provider operates infrastructure.
At the time of writing, our games do not integrate any social-network SDK or third-party login provider; if that changes in a future release this page will be updated.
For the exact, current set of SDKs in any given game, the App Store and Google Play product pages — and their App Privacy / Data Safety sections — are the authoritative source.
Advertising
In games that include in-app advertising, ads are served by Google AdMob. AdMob may use the device identifiers and other information listed above to:
- show ads inside the game,
- measure whether ads were seen, clicked, or led to an install,
- limit how often you see the same ad,
- and, where you have given consent (or where consent is not required by law), serve personalised ads.
Where the law requires consent for personalised advertising (for example in the EU/EEA, the UK, and Switzerland), we ask for that consent before personalised ads are served. Where you decline consent, ads are served on a non-personalised or contextual basis. You can change your choice at any time using the platform-level controls below, or by contacting us at [email protected] so we can guide you through the in-game options available in your version.
To reset your device’s advertising identifier:
- Android: Settings → Google → Ads → Reset advertising ID; you can also opt out of ad personalisation here.
- iOS: Settings → Privacy & Security → Apple Advertising → Reset Advertising Identifier; to limit tracking, turn off Allow Apps to Request to Track. We will respect this signal and AdMob will fall back to non-personalised ads.
Independently of whether a game renders ads, we may share your device’s advertising identifier with our mobile measurement partner so that installs and post-install events can be attributed to the marketing source (paid acquisition campaign, organic search, etc.) that drove them. This is an advertising-measurement use of the identifier and is what triggers the Used for tracking purposes declaration on the iOS App Privacy label and the Advertising or marketing purpose on the Google Play Data Safety form.
The games are currently free; some titles are supported by in-game ads, others rely on paid user-acquisition only. None currently offer in-app purchases.
Legal basis (EU/EEA, UK, Switzerland)
Where the GDPR or equivalent law applies, we rely on the following legal bases:
- Consent — for personalised advertising and any analytics that require consent under your local rules. You can withdraw consent at any time, with effect for the future.
- Legitimate interest — for non-personalised ads, basic security and crash diagnostics, and aggregate analytics that we need to keep the games functional and improving. You can object to processing based on legitimate interest by contacting us.
- Contractual necessity / performance of the service — to deliver the game’s core functionality (for example, syncing your cloud save when you have enabled it).
Children’s privacy
Our games are designed for a general audience and are not directed at children. The age rating shown on the relevant App Store / Play Store product page is the authoritative indicator of the intended audience.
We do not knowingly target the games at children below the minimum age that applies in your country, and we ask that anyone below that age not use the games or supply personal information through them. If you are a parent or guardian and have a privacy concern about a younger user, please contact [email protected] and we will look into it.
Data retention
- Local data (settings, save files) persists on your device until you uninstall the game or clear its data.
- Third-party services retain the data they receive for the periods set out in their own privacy policies and product documentation. We rely on those providers’ standard retention practices and do not extend them.
- Cloud-saved progress, where the cloud-save feature is enabled, is retained for as long as needed to provide the feature, and may be deleted on request as described below.
Your choices and deletion
- Uninstall the game. This removes the local save and preferences files and all on-device data.
- Reset your advertising identifier as described in Advertising above to break the link between previously collected ad data and your device.
- Cloud-save deletion — email [email protected]; we will ask for enough information to identify your installation and will make reasonable efforts to delete the associated record.
- Analytics deletion — analytics data is keyed by an app instance ID that is regenerated when you uninstall and reinstall, or when you reset the platform advertising identifier. On request we will also pass a deletion request along to the relevant provider where the provider supports such requests.
Depending on where you live, you may have additional rights — for example, the right to access, correct, restrict, port, or object to processing of your personal data, or the right to lodge a complaint with your local data protection authority. To exercise any of these rights, email [email protected] and we will respond as required by applicable law.
International data transfers
Because we use Google services (AdMob and Firebase), data described above may be transferred to and processed in the United States and other countries where Google operates. Google relies on the European Commission’s Standard Contractual Clauses, the EU–US Data Privacy Framework (where it applies), and equivalent transfer mechanisms in the UK and Switzerland. Their privacy and transfer documentation is available at the links in the Third-party services section above.
Security
Outbound network traffic between the games and the third-party services we integrate is encrypted in transit (HTTPS/TLS). We do not operate our own gameplay servers other than this website. The third-party providers we rely on are bound by their own published security practices.
We take reasonable care, but no system is perfectly secure — we do not guarantee absolute security against every possible attack.
Apple App Privacy mapping
The App Privacy declaration shown on the App Store product page is the authoritative source. Across our games, the categories that may be declared are typically:
- Identifiers (Device ID, User ID derived from a device identifier) — used for Analytics, Developer’s Advertising or Marketing, and Third-Party Advertising. Linked to your identity. Used for tracking purposes.
- Usage Data (Product Interaction, Advertising Data) — used for Analytics and Advertising or Marketing. Linked to your identity. Used for tracking purposes.
- Diagnostics (Crash Data, Performance Data) — used for App Functionality. Generally not linked to your identity and not used for tracking.
- Location (Coarse, IP-derived) — declared in titles that include ad-serving SDKs, used for Advertising and Analytics, not linked to your identity.
At the time of writing, our games are not designed to collect: Contact Info, Health & Fitness, Financial Info, User Content, Search History, Browsing History, Sensitive Info, Contacts, or other categories not listed above. If a future release introduces any such collection, the App Privacy label on the store will be updated accordingly.
Google Data Safety mapping
The Data Safety declaration shown on the Play Store listing is the authoritative source. Across our games:
- Data collection: Yes — see categories below
- Data sharing: Yes — the device’s advertising identifier and related device fields may be shared with the mobile measurement partner described in Third-party services, and analytics events are shared with Google Analytics 4. Where in-game ads are served, additional sharing with the ad provider applies.
- Data encryption in transit: Yes — all outbound traffic uses HTTPS/TLS
- Data deletion request mechanism: Yes — see the Your choices and deletion section above
- Independent security review: No
Categories that may be declared as collected (and, where applicable, shared):
- Device or other IDs — Advertising ID, Android ID. Purposes: Analytics, Advertising or marketing, Fraud prevention / security / compliance.
- App activity — App interactions, in-game events. Purposes: Analytics, Advertising or marketing.
- App info and performance — Diagnostic event metadata; in titles that integrate a crash-reporting SDK, also crash logs. Purposes: Analytics, App Functionality.
- Location — Approximate (IP-derived) — declared in titles that include ad-serving SDKs. Purposes: Advertising or marketing, Analytics.
No warranty
The games and this website are provided “as is” and “as available”, without warranties of any kind, either express or implied, including but not limited to fitness for a particular purpose, accuracy, or non-infringement, to the maximum extent permitted by applicable law.
To the maximum extent permitted by applicable law, the people behind Vibebit Games will not be liable for any indirect, incidental, special, consequential, or punitive damages, or any loss of data, profits, or goodwill, arising from your use of the games or this website. Nothing in this policy excludes or limits liability that cannot lawfully be excluded or limited in your jurisdiction (including, where applicable, statutory consumer rights).
Governing law
This policy is governed by the laws of the jurisdiction in which the operating team is principally located at the time of any dispute, without prejudice to any mandatory consumer-protection law that applies to you in your country of residence and that you cannot waive by agreement.
Policy changes
If we change how either game handles information — for example, integrating a new third-party service, sunsetting an existing one, or shipping a new game — we will update this page and change the Last updated date at the top. Material changes will also be noted in the games’ release notes.
Contact
Questions, concerns, deletion requests, or other privacy-related requests: [email protected]. We are a small team and we read every message.
Questions? Email [email protected].